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Is there a way to turn blood off? Love the look of the game btw. 

No way to turn off the blood. But definitely going to add options like that in my next project. Glad you like the visuals :)

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Great to hear! Anyway to follow you on your next project?

My plan right now is to start working on another action game this fall. The project I did after Gunborg is a spelling game for kids called The Lettervan 😊

Packed with lots of action, the art is great, seems like an amazing game!

Thank you 😀

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Lemme just drop this here. ;{)


An honour, of course, to work with you. ;{)

Yes, it was great to work together! 😁 Thanks for all the help!

Bonjour,

Je recherche des createurs de jeux. 

Je suis en train de créer un site sur lequel je voudrais promouvoir des jeux indépendants à travers des petites compétitions.

Votre jeu serait présenté à notre communauté et un défi serait proposé, comme par exemple le premier qui arrive à X points, ou le premier qui termine le jeu ect... Le gagnant recevrait un prix.

Je ne demande rien aux créateurs à part de collaborer avec mon equipe techniques.

Mon mail si cela vous intéresse :

David.brulin@outlook.fr 

Really cool game, nice work :) 

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Thank you! 😊

I am delighted to see how the development of this video game is progressing. You can see the care and dedication put into this project and the respect for the video players. It is gratifying to find new updates in a short time and to see how the game experience is more fun and solid. Thank you very much! PS. Please don’t forget to offer the public a DRM-Free version of the game here, on GOG or any other site or digital shop on the day of the official release of the game. Thank you very much for the game, the DEMO and the updates!

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Thank you! There will be a DRM-free version available here, and if you buy on itch.io you will also be able to claim a Steam key :)

Hey Rick, did you get my e-mail?

Deleted 2 years ago

Thank you for telling me about the weapon that would sometimes fall through the floor! It has been fixed :)

Awsome! Glad I could help.

Is there three info-bots on the third level (FIRESTARTER)?

I was only able to find two.

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Yes, there are three :) One is hidden quite well. Nicely done getting an S-score by the way!

Thank you! I was finally able to find it. =)

Very cool game! Congratulations!

Hey Rick, do you still use this e-mail 'gunborg.thegame@gmail.com' ? I'm asking cuz it's not in the update, and I don't have a youtube or vimeo account, so e-mail's the only other way to show you the video.

Yes this e-mail can be used for writing about the game :) 

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Wow.  Just when I thought the game couldn't get any cooler. This looks great dude! No wonder it took a while, and it's still not finished? Looks like it's gonna be worth the wait though. Great work!

Glad you like it! The game is pretty much finished now and I hope I can give you an exact release date soon 🙂

That's great to hear. Cuz I was pretty disappointed to find that a lot of the scenes shown here aren't in the current demo, and the info bots are pretty difficult to get to as well, especially the last one in "Firestarter" I've only ever made it out alive once! (And I've played the game at least a couple million times since I downloaded it 2 days ago) Other than that, the game is pretty sweet. Love the new gun as well, speaking of which, do you have names for them? I already made up a few that my little brother and I have been using since I got the first demo: Arc Uniblaster, Crimson Beacon, Neon Triblaster, and Pyromancer/Flamethrower, (we haven't named the new one yet).

I found a couple of fun stuff you can do in the game I wanna show you, but my screen recorder closes every time I open the game, which one would you recommend? (I'm using Appowersoft by the way)

I think I know which info-bot you mean. The one behind all the spikes? The trick is to use the shield!

Those gun names are so cool! And they even make sense! I will call them that from now on 🙂

I don't know much about screen recording, but Bandicam has been working well for me so far. I'm curious to know what fun stuff you guys are doing in the game 😄

Yeah, I tried that, it worked, but only twice, I guess I just need to get the hang of it, and is it just me, or does the shield break more easily in the current demo than it did in the first one?

I'm really glad you like the gun names, (I was secretly hoping you didn't have names for 'em yet!) and I'm flattered to know that you'll be USING them!

I'll try out Bandicam and hopefully, it'll work!

this looks amazing. about to play it. i hope that it is as fluid as the vid made it look. ill update after i play

This was actually an enjoying demo!

Keep getting this error:

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_tut_jump_high:

DoAdd :: Execution Error

at gml_Object_obj_tut_jump_high_Draw_0

############################################################################################

gml_Object_obj_tut_jump_high_Draw_0 (line -1)

Hi! This happens when using older gamepads or ps4 gamepads. The demo only supports xbox controllers at the moment. But the full version will support many other types of controllers as well 🙂

Oh, thanks! Guess I'll have to use my mouse then...

Oh lord...
Oh lord...

Whoa this was an awesome experience!

Art is also amazing! Specially those portraits!

Hey where did you get the sound track of menu song

Hi! The menu track is called No Time To Waste, by SPMusicGroup. 

All of the music in the Gunborg demo is royalty free, but an original soundtrack is in the works for the full version of the game. 

One of the best games of these site, I cant wait for the full game

Thank you for playing 😊 I'm glad you liked it!

Really good game! I'm definitely buying it when it comes out. The only thing I really had an issue with is that I die a ton, and with the boss it was a little annoying to have to click furiously through his dialog. I would like a way to skip the cutscene more quickly if it doesn't already exist and I just didn't press the right buttons. :) Seriously good work man. Awesome game

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Thanks for the feedback! Someone else told me the same thing, so I've fixed this for the full game :) I will update the demo with some changes later on. 

SWORDS! IN! SPAAAACE!

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Thanks for this 😁 I really enjoyed the video! 

I really enjoyed the game! ;{D

Love it so far! My main request would be the addition of a dash and slide.

Slide:
 - Uses characters current momentum (can't slide from standing)
 - Allows character to go down slopes quicker
 - Potential to use as a way to stun enemies for short period
 - Uses "S" / Down button
Dash:
 - Mainly for dodging, could be implemented with a quick double press of A/D or an extra key (probably add both options).

This would greatly improve the flow of the movement, though I must say it already feels quite smooth.

Resolution settings would be nice, and I recommend you disable interpolation to prevent the blurring of the sprites. You can either do this globally in Windows>Graphics options of the project, or anytime using gpu_set_texfilter(false).

Also props to adding so many aiming angles to the player character, the art looks fantastic!

Thank you so much :) This is great stuff! 

I've come quite far with production of the game now, and I will probably not make any changes that affect the gameplay in a significant way. If I did, I would have to go back and redesign levels that I'm already done with. It's still great to hear these suggestions, and perhaps there are some small tweaks I could do to make the player movement a bit more responsive.

I'd like to explain why some of your suggestions are quite hard to get in the game.

The dash - I've seen players "double tap" A and D when trying to move into position on small platforms, so I'm afraid that they could activate a dash by mistake with these controls. Also, if I had decided to put a dash in the game, I would have wanted the possibility to aim it in different directions. 

Resolution and interpolation - I've found a sweet spot when it comes to how much of the game world is visible to the player. The camera is zoomed in enough to show off the art, but still far away enough to give the player a good view of their surroundings. I've achieved this by using an unusual resolution, and the interpolation is needed to make the proportions of the pixels correct, and edges straight. I don't mind the interpolation at all, but I know that pixel artists might have something to say about that :)

Thanks again for the feedback, and I'm glad you enjoyed the demo!

there should definitely be some sort of dash ability, it would help with the flow and add more movement options!

Thanks for the feedback 🙂 Someone else wrote to me about this as well. I would like to try it out, if I could find a good way to activate a dash while playing with a keyboard and mouse.

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